Varkolyn are a race of humanoid, bat-like creatures that appear in Torchlight and Torchlight II. They are ancient enemies of the dwarves and inhabit their ruins. Varkolyn civilization consists of warring, barbaric clans.
Lore[]
“ | After dwarven civilization collapsed, their oldest enemies, the Varkolyn, crept from the shadows, claiming the ruined keeps and palaces as their dominion: the Kingdom of the Dark. For centuries afterward, the Varkolyn ruled over the dwarven ruins, making war on their neighbors and preying on anyone who strayed within their territories. Ultimately, they failed to grow their civilization: The First Great Varkolyn Empire was also the last.
For all their pretense of civilization, for all their glorious plans, the Varkolyn lack the expertise to carry them out. Those on the fringes of Varkolyn society have a tendency to backslide into barbarism, splitting into feral clans and even going to war with their more advanced cousins. All that still unites them is their utter contempt for other races. |
” |
—"Creature Races of Torchlight II," Runic Games |
Outlanders are said to have learned "rune magic" from the Varkolyn.[1]
Augmentation[]
Notable Weapons that are augmented after killing Varkolyn:
- The Peregrine Gun - Kills 200 Varkolyn
In Torchlight[]
- Varkolyn Blightclaws are the standard melee fighters. They carry no weapons or armor.
- Varkolyn Casters are spellcasting Varkolyn with wing-like cloaks and carry a skull-adorned combination staff/scythe. They have the ability to teleport and cast life-draining beams and magic missiles.
- Feeding a pet a Bat Fish will transform it into a violet-colored Varkolyn.
In Torchlight II[]
In T2, Varkolyn have a greater diversity of appearance, with different "spellcaster" and "warrior" character models.