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==Strength==
 
==Strength==
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*Increases both physical and elemental weapon damage for all weapons<ref name="ref 1">Post on Runic's forums http://forums.runicgames.com/viewtopic.php?f=44&t=42800</ref>
*Increases all weapon damage
 
 
*Increases damage done by critical strikes
 
*Increases damage done by critical strikes
Note that "all weapon damage" includes '''all''' weapons, including ranged weapons and weapons that do elemental damage such as staves and wands.
 
   
 
==Dexterity==
 
==Dexterity==
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==Focus==
 
==Focus==
 
*Increases maximum [[mana]]
 
*Increases maximum [[mana]]
*Increases all [[Elements|elemental]] damage
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*Increases all [[Elements|elemental]] damage<ref name="ref 1"></ref>
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*Increases damage for all skills that do not do a percentage of weapon damage<ref name="ref 1"></ref>
 
*Increases [[execute]] chance (the chance of attacking with both weapons simultaneously when dual wielding similar weapons)
 
*Increases [[execute]] chance (the chance of attacking with both weapons simultaneously when dual wielding similar weapons)
   
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*Increases [[armor]]
 
*Increases [[armor]]
 
*Increases block chance (chance to block when using shields). Maximum Block chance is 75%
 
*Increases block chance (chance to block when using shields). Maximum Block chance is 75%
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==References==
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{{reflist}}
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Revision as of 17:11, 22 December 2013

Stats are the four basic attributes of your character in Torchlight II. They differ from the stats in the first game.

Each character gains 5 stat points to allocate each time they level up.

Strength

  • Increases both physical and elemental weapon damage for all weapons[1]
  • Increases damage done by critical strikes

Dexterity

  • Increases critical strike chance
  • Increases dodge chance (the chance to evade an attack). Maximum Dodge chance is capped at 75%. 
  • Increases fumble recovery (reduces the damage penalty for fumbled attacks)

Focus

  • Increases maximum mana
  • Increases all elemental damage[1]
  • Increases damage for all skills that do not do a percentage of weapon damage[1]
  • Increases execute chance (the chance of attacking with both weapons simultaneously when dual wielding similar weapons)

Vitality

  • Increases maximum health
  • Increases armor
  • Increases block chance (chance to block when using shields). Maximum Block chance is 75%

References