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==Strength== |
==Strength== |
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+ | *Increases both physical and elemental weapon damage for all weapons<ref name="ref 1">Post on Runic's forums http://forums.runicgames.com/viewtopic.php?f=44&t=42800</ref> |
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− | *Increases all weapon damage |
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*Increases damage done by critical strikes |
*Increases damage done by critical strikes |
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− | Note that "all weapon damage" includes '''all''' weapons, including ranged weapons and weapons that do elemental damage such as staves and wands. |
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==Dexterity== |
==Dexterity== |
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==Focus== |
==Focus== |
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*Increases maximum [[mana]] |
*Increases maximum [[mana]] |
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− | *Increases all [[Elements|elemental]] damage |
+ | *Increases all [[Elements|elemental]] damage<ref name="ref 1"></ref> |
+ | *Increases damage for all skills that do not do a percentage of weapon damage<ref name="ref 1"></ref> |
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*Increases [[execute]] chance (the chance of attacking with both weapons simultaneously when dual wielding similar weapons) |
*Increases [[execute]] chance (the chance of attacking with both weapons simultaneously when dual wielding similar weapons) |
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*Increases [[armor]] |
*Increases [[armor]] |
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*Increases block chance (chance to block when using shields). Maximum Block chance is 75% |
*Increases block chance (chance to block when using shields). Maximum Block chance is 75% |
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+ | ==References== |
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+ | {{reflist}} |
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[[Category:Game mechanics]] |
[[Category:Game mechanics]] |
Revision as of 17:11, 22 December 2013
Stats are the four basic attributes of your character in Torchlight II. They differ from the stats in the first game.
Each character gains 5 stat points to allocate each time they level up.
Strength
- Increases both physical and elemental weapon damage for all weapons[1]
- Increases damage done by critical strikes
Dexterity
- Increases critical strike chance
- Increases dodge chance (the chance to evade an attack). Maximum Dodge chance is capped at 75%.
- Increases fumble recovery (reduces the damage penalty for fumbled attacks)
Focus
- Increases maximum mana
- Increases all elemental damage[1]
- Increases damage for all skills that do not do a percentage of weapon damage[1]
- Increases execute chance (the chance of attacking with both weapons simultaneously when dual wielding similar weapons)
Vitality
- Increases maximum health
- Increases armor
- Increases block chance (chance to block when using shields). Maximum Block chance is 75%
References
- ↑ 1.0 1.1 1.2 Post on Runic's forums http://forums.runicgames.com/viewtopic.php?f=44&t=42800