T2 Classes & Skills | |
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Berserker (Skills) |
Spells are special scrolls in Torchlight II that any character can pick up and learn, regardless of class. They should not be confused with skills, which are class-specific.
In Torchlight II, spells also include tomes that grant passive bonuses, many of which are similar to the shared passives from the first game.
Players will have access to a spell vendor in Act II after finishing the quest Shadow of the Skara. Prior to that, spells can only be acquired through loot.
Slots[]
The player has four active slots for spells. Spells can be unlearned by clicking the "Remove Spell" button. The removed spell is permanently lost.
Pets[]
In T2, pets also have four active spell slots. Note that the cooldown period for active spells are often longer when used by pets. Although you have no control over when your pet will cast a spell, you can temporarily prevent it from casting spells by setting your pet to passive mode.
Tomes equipped on a pet convey their passive benefits to the pet only; apparently passives like increased magic item find are not relayed back to the player.
List of spells[]
Icons | Spell | Description | Effects | Mana Cost | Required level |
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Dervish I | The caster whirls into action with rapidly accelerated attacks and casts for 10 seconds. Cooldown: 1 minute |
+30% Attack Speed +30% Cast Speed |
28 | 1 | |
Dervish II | The caster whirls into action with rapidly accelerated attacks and casts for 12 seconds. Cooldown: 1 minute |
+30% Attack Speed +30% Cast Speed |
46 | 16 | |
Dervish III | The caster whirls into action with rapidly accelerated attacks and casts for 14 seconds. Cooldown: 1 minute |
+30% Attack Speed +30% Cast Speed |
63 | 31 | |
Dervish IV | The caster whirls into action with rapidly accelerated attacks and casts for 16 seconds. Cooldown: 1 minute |
+30% Attack Speed +30% Cast Speed |
81 | 46 | |
Dervish V | The caster whirls into action with rapidly accelerated attacks and casts for 18 seconds. Cooldown: 1 minute |
+30% Attack Speed +30% Cast Speed |
97 | 60 | |
Dervish VI | The caster whirls into action with rapidly accelerated attacks and casts for 20 seconds. Cooldown: 1 minute |
+30% Attack Speed +30% Cast Speed |
116 | 76 | |
Draining Touch I | The caster draws life from any foes struck for the duration of the spell. (15 second duration) Cooldown: 30 seconds |
5 Health stolen on hit | 13 | 1 | |
Draining Touch II | The caster draws life from any foes struck for the duration of the spell. (15 second duration) Cooldown: 30 seconds |
11 Health stolen on hit | 21 | 16 | |
Draining Touch III | The caster draws life from any foes struck for the duration of the spell. (15 second duration) Cooldown: 30 seconds |
16 Health stolen on hit | 29 | 31 | |
Draining Touch IV | The caster draws life from any foes struck for the duration of the spell. (15 second duration) Cooldown: 30 seconds |
22 Health stolen on hit | 37 | 46 | |
Draining Touch V | The caster draws life from any foes struck for the duration of the spell. (15 second duration) Cooldown: 30 seconds |
27 Health stolen on hit | 44 | 60 | |
Draining Touch VI | The caster draws life from any foes struck for the duration of the spell. (15 second duration) Cooldown: 30 seconds |
33 Health stolen on hit | 53 | 76 | |
Elemental Overload I | The caster is imbued with increased elemental damage strength Cooldown: 12 seconds |
+25% to Electrical Damage for 6 seconds +25% to Fire Damage for 6 seconds +25% to Ice Damage for 6 seconds +25% to Poison Damage for 6 seconds |
8 | 1 | |
Elemental Overload II | The caster is imbued with increased elemental damage strength Cooldown: 16 seconds |
+25% to Electrical Damage for 8 seconds +25% to Fire Damage for 8 seconds +25% to Ice Damage for 8 seconds +25% to Poison Damage for 8 seconds |
21 | 16 | |
Elemental Overload III | The caster is imbued with increased elemental damage strength Cooldown: 20 seconds |
+25% to Electrical Damage for 10 seconds +25% to Fire Damage for 10 seconds +25% to Ice Damage for 10 seconds +25% to Poison Damage for 10 seconds |
29 | ||
Elemental Overload IV | The caster is imbued with increased elemental damage strength Cooldown: 24 seconds |
+25% to Electrical Damage for 12 seconds +25% to Fire Damage for 12 seconds +25% to Ice Damage for 12 seconds +25% to Poison Damage for 12 seconds |
37 | 46 | |
Elemental Overload V | The caster is imbued with increased elemental damage strength Cooldown: 30 seconds |
+25% to Electrical Damage for 14 seconds +25% to Fire Damage for 14 seconds +25% to Ice Damage for 14 seconds +25% to Poison Damage for 14 seconds |
44 | 60 | |
Elemental Overload VI | The caster is imbued with increased elemental damage strength Cooldown: 32 seconds |
+25% to Electrical Damage for 16 seconds +25% to Fire Damage for 16 seconds +25% to Ice Damage for 16 seconds +25% to Poison Damage for 16 seconds |
53 | 76 | |
Elemental Protection I | The caster is buffered by increased elemental resistance. Cooldown: 1 minute |
+7 Electric Armor for 1 minute +7 Fire Armor for 1 minute +7 Ice Armor for 1 minute +7 Poison Armor for 1 minute |
13 | 1 | |
Elemental Protection II | The caster is buffered by increased elemental resistance. Cooldown: 1 minute |
+19 Electric Armor for 1 minute +19 Fire Armor for 1 minute +19 Ice Armor for 1 minute +19 Poison Armor for 1 minute |
21 | 16 | |
Elemental Protection III | The caster is buffered by increased elemental resistance. Cooldown: 1 minute |
+33 Electric Armor for 1 minute +33 Fire Armor for 1 minute +33 Ice Armor for 1 minute +33 Poison Armor for 1 minute |
29 | 31 | |
Elemental Protection IV | The caster is buffered by increased elemental resistance. Cooldown: 1 minute |
+48 Electric Armor for 1 minute +48 Fire Armor for 1 minute +48 Ice Armor for 1 minute +48 Poison Armor for 1 minute |
37 | 46 | |
Elemental Protection V | The caster is buffered by increased elemental resistance. Cooldown: 1 minute |
+64 Electric Armor for 1 minute +64 Fire Armor for 1 minute +64 Ice Armor for 1 minute +64 Poison Armor for 1 minute |
44 | 60 | |
Elemental Protection VI | The caster is buffered by increased elemental resistance. Cooldown: 1 minute |
+81 Electric Armor for 1 minute +81 Fire Armor for 1 minute +81 Ice Armor for 1 minute +81 Poison Armor for 1 minute |
53 | 76 | |
Fireball I | Launches a slow-moving, explosive ball of flame from the caster's hand. Cooldown: 7 seconds |
56-93 Fire Damage | 13 | 1 | |
Fireball II | Launches a slow-moving, explosive ball of flame from the caster's hand. Cooldown: 5 seconds |
216-360 Fire Damage |
21 | 16 | |
Fireball III | Launches a slow-moving, explosive ball of flame from the caster's hand. Cooldown: 5 seconds |
496-827 Fire Damage | 29 | 31 | |
Fireball IV | Launches a slow-moving, explosive ball of flame from the caster's hand. Cooldown: 7 seconds |
933-1555 Fire Damage |
37 | 46 | |
Fireball V | Launches a slow-moving, explosive ball of flame from the caster's hand. Cooldown: 5 seconds |
1519-2531 Fire Damage | 44 | 60 | |
Fireball VI | Launches a slow-moving, explosive ball of flame from the caster's hand. Cooldown: 5 seconds |
2445-4075 Fire Damage | 53 | 76 | |
Roller I | Launches rolling wheel of fire. Cooldown: 5 seconds |
102-130 Fire Damage | 28 | 1 | |
Roller II | Launches fast rolling wheel of fire. Cooldown: 5 seconds |
396-504 Fire Damage | 46 | 16 | |
Roller III | Launches a pair of fire wheels. Cooldown: 5 seconds |
910-1158 Fire Damage | 63 | 31 | |
Roller IV | Launches a pair of fast fire wheels. Cooldown: 5 seconds |
1711-2177 Fire Damage | 81 | 46 | |
Roller V | Launches a trio of fire wheels. Cooldown: 5 seconds |
2784-3543 Fire Damage | 97 | 60 | |
Roller VI | Launches a trio of fast fire wheels. Cooldown: 5 seconds |
4483-5705 Fire Damage | 116 | 76 | |
Frost I | Fires three frost missiles that freeze all enemies within their 3m blast radius. Cooldown: 10 seconds |
36-102 Ice Damage over 6 seconds 100% chance to Freeze for 6 seconds |
28 | 1 | |
Frost II | Fires three frost missiles that freeze all enemies within their 3m blast radius. Cooldown: 10 seconds |
329-973 Ice Damage over 7 seconds 100% chance to Freeze for 7 seconds |
46 | 16 | |
Frost III | Fires three frost missiles that freeze all enemies within their 3m blast radius. Cooldown: 10 seconds |
1304-3896 Ice Damage over 8 seconds 100% chance to Freeze for 8 seconds |
63 | 31 | |
Frost IV | Fires three frost missiles that freeze all enemies within their 3m blast radius. Cooldown: 10 seconds |
3690-11061 Ice Damage over 9 seconds 100% chance to freeze for 9 seconds. |
81 | 46 | |
Frost V | Fires three frost missiles that freeze all enemies within their 3m blast radius. Cooldown: 10 seconds |
8270-24790 Ice Damage over 10 seconds 100% chance to Freeze for 10 seconds |
97 | 60 | |
Frost VI | Fires three frost missiles that freeze all enemies within their 3m blast radius. Cooldown: 10 seconds |
17864-53592 Ice Damage over 11 seconds 100% chance to Freeze for 11 seconds |
116 | 76 | |
Haste I | Cooldown: 12 seconds |
+2% Attack Speed 8% faster movement speed |
18 | 1 | |
Haste II | Cooldown: 12 seconds |
+3% Attack Speed for 12 seconds 12% faster movement speed for 12 seconds |
29 | 16 | |
Haste III | Cooldown: 12 seconds | +4% Attack Speed 16% faster movement speed |
31 | ||
Haste IV | Cooldown: 12 seconds | +5% Attack Speed 20% faster movement speed |
52 | 46 | |
Haste V | Cooldown: 12 seconds | +6% Attack Speed 24% faster movement speed |
62 | 60 | |
Haste VI | Cooldown: 12 seconds | +7% Attack Speed 28% faster movement speed |
74 | 76 | |
Heal All I | Heals the caster and all allies. Cooldown: 30 seconds |
308 Health recovery over 4 seconds | 28 | 1 | |
Heal All II | Heals the caster and all allies. Cooldown: 30 seconds |
692 Health recovery over 4 seconds | 46 | 16 | |
Heal All III | Heals the caster and all allies. Cooldown: 30 seconds |
1076 Health recovery over 4 seconds | 63 | 31 | |
Heal All IV | Heals the caster and all allies. Cooldown: 30 seconds |
1460 Health recovery over 4 seconds | 81 | 46 | |
Heal All V | Heals the caster and all allies. Cooldown: 30 seconds |
1818 Health recovery over 4 seconds | 97 | 60 | |
Heal All VI | Heals the caster and all allies. Cooldown: 30 seconds |
2228 Health recovery over 4 seconds | 116 | 76 | |
Heal Self I | Heals the Caster Cooldown: 30 seconds |
308 Health recovery over 4 seconds | 13 | 1 | |
Heal Self II | Heals the Caster Cooldown: 30 seconds |
692 Health recovery over 4 seconds | 21 | 16 | |
Heal Self III | Heals the Caster Cooldown: 30 seconds |
1076 Health recovery over 4 seconds | 29 | 31 | |
Heal Self IV | Heals the Caster Cooldown: 30 seconds |
1460 Health recovery over 4 seconds | 37 | 46 | |
Heal Self V | Heals the Caster Cooldown: 30 seconds |
1818 Health recovery over 4 seconds | 44 | 60 | |
Heal Self VI | Heals the Caster Cooldown: 30 seconds |
2228 Health recovery over 4 seconds | 53 | 76 | |
File:Spell repel.jpg | Repel | Nearby foes are pushed away by a powerful gust of wind. Cooldown: 3 seconds |
+30 Knockback | 7 | 3 |
Retribution I | The caster is possessed with a vengeful spirit, which automatically strikes back at attackers. Lasts for 12 seconds. Cooldown: 32 seconds |
+10% damage reflected back on attacker | 8 | 1 | |
Retribution II | The caster is possessed with a vengeful spirit, which automatically strikes back at attackers. Lasts for 16 seconds. Cooldown: 32 seconds |
+14% damage reflected back on attacker | 8 | 16 | |
Retribution III | The caster is possessed with a vengeful spirit, which automatically strikes back at attackers. Lasts for 20 seconds. Cooldown: 32 seconds |
+18% damage reflected back on attacker | 31 | ||
Retribution IV | The caster is possessed with a vengeful spirit, which automatically strikes back at attackers. Lasts for 24 seconds. Cooldown: 32 seconds |
+22% damage reflected back on attacker | 46 | ||
Retribution V | The caster is possessed with a vengeful spirit, which automatically strikes back at attackers. Lasts for 28 seconds. Cooldown: 32 seconds |
+26% damage reflected back on attacker | 60 | ||
Retribution VI | The caster is possessed with a vengeful spirit, which automatically strikes back at attackers. Lasts for 32 seconds. Cooldown: 32 seconds |
+30% damage reflected back on attacker | 8 | 76 | |
Rumble | A pulse of energy expands outwards, shattering delicate objects in the vicinity. Cooldown: 10 seconds |
0 | 1 | ||
Silence I | Silences enemies within 4 meters, preventing them from using most skills. | Silences for 6 seconds | 1 | ||
Silence II | Silences enemies within 5 meters, preventing them from using most skills.
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Silences for 7 seconds | 21 | 16 | |
Silence III | Silences enemies within 8 meters, preventing them from using most skills.
|
Silences for 8 seconds | 31 | ||
Silence IV | Silences enemies within 8 meters, preventing them from using most skills. | Silences for 9 seconds | 46 | ||
Silence V | Silences enemies within 8 meters, preventing them from using most skills. | Silences for 10 seconds | 60 | ||
Silence VI | Silences enemies within 8 meters, preventing them from using most skills. | Silences for 11 seconds | 53 | 76 | |
Summon Archers I | Summons a pack of 3 non-moving Skeletal Archers to attack your foes. Cooldown: 30 seconds (60 seconds for pets) |
16 seconds summon duration | 28 | 1 | |
Summon Archers II | Summons a pack of 4 non-moving Skeletal Archers to attack your foes. Cooldown: 30 seconds (60 seconds for pets) |
17 seconds summon duration +16% to physical damage |
46 | 16 | |
Summon Archers III | Summons a pack of 5 non-moving Skeletal Archers to attack your foes. Cooldown: 30 seconds (60 seconds for pets) |
19 seconds summon duration +24% to physical damage |
63 | 31 | |
Summon Archers IV | Summons a pack of 6 non-moving Skeletal Archers to attack your foes. Cooldown: 30 seconds (60 seconds for pets) |
20 seconds summon duration +32% to physical damage |
81 | 46 | |
Summon Archers V | Summons a pack of 7 non-moving Skeletal Archers to attack your foes. Cooldown: 30 seconds (60 seconds for pets) |
21 seconds summon duration +40% to physical damage |
97 | 60 | |
Summon Archers VI | Summons a pack of 8 non-moving Skeletal Archers to attack your foes. Cooldown: 30 seconds (60 seconds for pets) |
22 seconds summon duration +48% to physical damage |
116 | 76 | |
Bee Swarm | Send a cloud of angry bees at your enemies. Monsters who come to near your targets will incur the wrath of the swarm! Cooldown: 15 seconds (30 seconds for pets) |
40% chance that target Flees for 1 second 30-60 Physical Damage over 10 seconds |
15 | 13 | |
Summon Blood Zombie | Summons a fearsome Blood Zombie. Cooldown: 1 minute (120 seconds for pets) |
35 seconds summon duration Causes enemies to bleed |
28 | 1 | |
Summon Skeleton I | Summons a Skeletal Warrior to attack your foes. Cooldown: 8 seconds (60 seconds for pets) |
35 seconds summon duration |
13 | 1 | |
Summon Skeleton II | Summons an improved Skeletal Warrior to attack your foes. Cooldown: 8 seconds (60 seconds for pets) |
37 seconds summon duration +20% to physical damage |
21 | 16 | |
Summon Skeleton III | Summons an improved Skeletal Warrior to attack your foes. Cooldown: 8 seconds (60 seconds for pets) |
45 seconds summon duration +30% to physical damage |
29 | 31 | |
Summon Skeleton IV | Summons an improved Skeletal Warrior to attack your foes. Cooldown: 8 seconds (60 seconds for pets) |
50 seconds summon duration +40% to physical damage |
37 | 46 | |
Summon Skeleton V | Summons an improved Skeletal Warrior to attack your foes. Cooldown: 8 seconds (60 seconds for pets) |
55 seconds summon duration +50% to physical damage |
44 | 60 | |
Summon Skeleton VI | Summons an improved Skeletal Warrior to attack your foes. Cooldown: 8 seconds (60 seconds for pets) |
1 minute summon duration +60% to physical damage |
53 | 76 | |
Summon Nether Imp I | Summons a Nether Imp to attack your foes. Cooldown: 45 seconds |
30 seconds summon duration | 13 | 5 | |
Summon Nether Imp II | Summons a Nether Imp to attack your foes. Stronger than Nether Imp I and has a chance to silence foes. Cooldown: 45 seconds |
30 seconds summon duration | 25 | 25 | |
Summon Nether Imp III | Summons a Nether Imp to attack your foes. Stronger than Nether Imp II and has a higher chance to silence foes. Cooldown: 45 seconds |
30 seconds summon duration | 37 | 40 | |
Summon Nether Imp IV | Summons a Nether Imp to attack your foes. Stronger than Nether Imp III and has a higher chance to silence foes. Cooldown: 45 seconds |
30 seconds summon duration | 49 | 60 | |
Summon Nether Imp V | Summons a Nether Imp to attack your foes. Stronger than Nether Imp IV and has a higher chance to silence foes. Cooldown: 45 seconds |
30 seconds summon duration | 70 | 80 | |
Summon Zombie I | Summons a pack of suicidal zombies that poison your foes. Version I Zombies upgrade their poison attack even further than before.
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42 seconds summon duration 75% chance to poison for 10 seconds |
28 | 1 | |
Summon Zombie II | Summons a pack of suicidal zombies that poison your foes. Version II Zombies upgrade their poison attack even further than before.
|
42 seconds summon duration 75% chance to poison for 10 seconds |
46 | 16 | |
Summon Zombies III | Summons a pack of suicidal zombies that poison your foes. Version III Zombies upgrade their poison attack even further than before.
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42 seconds summon duration 75% chance to poison for 10 seconds |
63 | 31 | |
Summon Zombie IV | Summons a pack of suicidal zombies that poison your foes. Version IV Zombies upgrade their poison attack even further than before.
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42 seconds summon duration 75% chance to poison for 10 seconds |
81 | 46 | |
Summon Zombies V | Summons a pack of suicidal zombies that poison your foes. Version V Zombies upgrade their poison attack even further than before.
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42 seconds summon duration 75% chance to poison for 10 seconds |
97 | 60 | |
Summon Zombie VI | Summons a pack of suicidal zombies that poison your foes. Version VI Zombies upgrade their poison attack even further than before.
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42 seconds summon duration 75% chance to poison for 10 seconds |
116 | 76 | |
Web | Fires a sticky web missile, preventing any movement from its target. Cooldown: 16 seconds |
Movement speed reduced by 100% for 3 seconds | 25 | 8 |
List of passive spell tomes[]
External Links[]
Torchlight II Items | |
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Armor | Belts • Boots • Chest Armor • Gloves • Helmets • Leggings • Shields • Shoulders |
Trinkets | Necklaces • Pet Collars • Pet Tags • Rings |
Melee Weapons | Axes • Fist Weapons • Great Weapons • Maces • Polearms • Staves • Swords |
Ranged Weapons | Bows • Cannons • Crossbows • Pistols • Shotgonnes • Wands |
Consumables | Fish • Gems • Potions • Scrolls • Spells |
Categories | Armor Collections • Enchanting • Item Quality • Legendaries • Sets |