T2 Classes & Skills

Berserker (Skills)
Embermage (Skills)
Engineer (Skills)
Outlander (Skills)

The following page lists skills available to the Outlander in Torchlight II.


Active SkillsEdit

Rapid Fire
(Level 1): You fire a rapid fire burst of projectiles that force enemies back and strip away their armor. Range is 7 meters. Builds Charge. (Requires a bow, crossbow, shotgun, or pistol)

Rune Vault
(Level 7): You vault swiftly backward, leaving behind a mystic sigil that damages and blinds foes in a 4 meter radius.

Chaos Burst
(Level 14): You fire a trio of chaotic projectiles which ricochet off solid objects. (Requires a bow, crossbow, shotgonne, or pistol)

Cursed Daggers
(Level 21): You fling 9 piercing daggers which poison and cripple many foes at once, reducing the damage they deal.

Vortex Hex
(Level 28): You summon a fetish which draws nearby foes toward it.

Shattering Glaive
(Level 35): You hurl a throwing glaive, which shatters on impact, damaging and slowing all foes in a large radius.

Venomous Hail
(Level 42): You fire a flurry of poisonous bolts skyward, which streak to earth around the target location. (Requires a bow, crossbow, shotgonne, or pistol)

Passive SkillsEdit

Long Range Mastery: You are a master of long-distance weapons, shooting further and dealing more damage than the average Outlander. Damage increase affects all ranged weapons, range increase affects only bow, crossbow, pistol, and wand. (Requires a bow, crossbow, pistol, or wand)

Shotgonne Mastery: Your expertise with shotgonnes increases the chance that your blasts shock and disorient your targets. (Requires a shotgun)

Akimbo: Your skill with pistols enables you to deal more damage when wielding two at once, and occasionally fire both simultaneously ... to deadly effect. (Requires two equipped pistols to function)


Active SkillsEdit

Glaive Throw (Level 1): You hurl a throwing glaive, slicing through your target, rebounding once to strike additional foes, and generating extra Charge.

Tangling Shot (Level 7): You fire a cursed projectile that binds and immobilizes your target. Enemies within a 3.5 meter radius of your target have a secondary chance of also being entangled. Entangled foes are slowly crushed, taking damage over time. (Requires a bow, crossbow, shotgun, or pistol)

Glaive Sweep (Level 14): You sweep your glaive in a 360 degree arc, knocking back and stunning foes within 4 meters, while generating addition Charge for each enemy struck.

Sandstorm (Level 21): You hurl your glaive, generating a whirlwind that cuts through foes and saps their health. The Sandstorm travels 20 meters and generates 1.5% of your charge bar Charge for every enemy hit.

Bramble Wall (Level 28): You call forth a wall of thorned vines that prevent foes from approaching.

Burning Leap (Level 35): You execute a spinning leap, knocking foes back and setting them aflame with your glaive.

Flaming Glaive (Level 42): You hurl two flaming glaives that circle outward in concentric rings, slashing all foes in range and setting them alight.

Passive SkillsEdit

Dodge Mastery (Level 1): Your acrobatic training increases your odds of dodging a blow.

Poison Burst (Level 7): You coat your weapons with a venomous agent. If an enemy is killed, there is a chance it will explode in a 6 meter cloud of poison, damaging enemies that come into contact with it.

Share the Wealth (Level 14): You share a percentage of your Charge benefits with all pets and allies within 16 meters, and you gain the same percentage as an additional bonus to your own benefits.


Active SkillsEdit

Blade Pact (Level 1): You invoke an ancient curse that slows your foes and undermines their defenses. The Blade Pact lasts for seven seconds, and any enemy passing through the pact's area suffers the effects for the listed duration.

Shadowshot (Level 7): You curse your ammunition, causing it to split into 3 shards upon impact, which seek additional targets (Requires a bow, crossbow, shotgonne, or pistol)

Bane Breath (Level 14): A blast of cursed breath poisons enemies. If they are killed, they are converted into Shadowling Fiends that fight for you for ten seconds. Note that the Death Ritual skill impoves all Shadowling summon duration and attack power.

Repulsion Hex (Level 21): You summon a floating hex avatar, which repulses enemies who draw too near.

Stone Pact (Level 28): You invoke an ancient curse that protects you and your allies from physical and elemental damage and reflects some damage back on your attackers. The Stone Pact lasts for twenty seconds, and any ally passing through the pact's area benefits from its effects for the listed duration.

Shadowmantle (Level 35): You call forth a shadow hex protecting you from ranged attackers. The shadowmantle can reflect damage back to the attackers, and it has a chance to blind them for 6 seconds.

Shadowling Brute (Level 42): You call forth a terrifying Shadowling Brute at the target location, which lays waste to your enemies.

Passive SkillsEdit

Master of the Elements (Level 1): Your expertise with the elements allows you to deal more damage with them. Poison receives twice the benefit of the other elements.

Shadowling Ammo (Level 7): You curse your projectiles with shadow magic that has a chance of converting slain enemies into Shadowling bats that fight for you for 10 seconds. Death Ritual improves Shadowling summon duration and attack damage.

Death Ritual (Level 14): Your Shadowling allies last longer and deal more damage.
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