Into the Dark is an Act IV main quest given by the Guardian of Mana in Minehead. After passing through the gate, you find yourself in Minehead.
Previous Quest: Pass Through The Gate
Next Quest: The Dark Alchemist
Offer Text[]
You must overtake the Alchemist before he reaches the Clockwork Core. With the power of Ordrak's Heart, he could destroy the barrier between the worlds, which would mean the end of everything.
You must defeat the Alchemist and seize the Heart. He intends to use it for destruction, but, infused with the energy stolen from the Guardians, it now has the power to restore the Core, and repair the damage to the barrier.
Rewards[]
NG Level | Gold | XP | Fame | Item |
---|---|---|---|---|
Normal | 1224 | 5500 | 4125 | None |
NG +1 | ? | ? | ? | |
NG +2 | ? | ? | ? | |
NG +3 | ? | ? | ? |
Follow Up Text[]
The Alchemist will try to use Ordrak's Heart to destroy the Clockwork Core. If he succeeds , reality itself will be torn open, and the Netherim will flood through. The world will end.
But the Netherim have not told the Alchemist everything. Ordrak was once a Guardian, of sorts, and his heart is more powerful than they imagine. Certainly, the Netherim hae corrupted it, but, if it were put to a good use... such as rejuvenating the Clockwork Core... then the world would be safe from their kind once again, and perhaps for all time.
Journal Entry[]
Enter the Broken Mines and locate the Alchemist.
The Story So Far...
Only a few hours ago, the Alchemist stormed through the Imperial Camp, amid the dwarven ruins at Grunnheim, where he stormed into the dwarven mines, and sealed the Great Door behind him.
While you searched for a means to open the door again, the Alchemist has been running loose inside the mines, drawing nearer and nearer to his ultimate goal at the Clockwork Core.
If the Alchemist reaches the Core, he will use Ordrak's Heart to destroy it ... and the world will end.
Walkthrough[]
Enter the Broken Mines and explore the dungeon until reaching the Alchemist. This section of the Broken Mines is essentially a 4 floor dungeon with the first 3 floors consisting of a typical Dwarven dungeon crawl.
Once the Alchemist's boss floor has been reached, there is a short section that involves using various teleporters and turning multiple valves to gain access to the Alchemist. The quest ends once the final walkway has been completed and the next quest, The Dark Alchemist, is automatically started.