Torchlight Wiki

Gems (or Socketables) are items in Torchlight II, which can be placed into sockets in armor or weapons, enhancing them with additional enchantments.

The Torchlight II gem system is very different from the first game's. To encourage players to actually use gems instead of hoarding them, gems are not upgraded by transmuting in a linear way. Instead, transmuting three gems of equal value generates a random rare gem o​f the same level, and there is a wider variety of unique gems.

Sockets[]

A piece of equipment may have anywhere from one to six sockets, depending on the item. A specialized, wandering enchanter can add up to two sockets to each item. A transmutation recipe can add sockets to an item that initially has no sockets. The number added is random from 1 to the maximum number that item type allows. Unique items usually have at least one socket. A gem can only fit into the socket of an item that is equal to or higher than its level (i.e. a level 36 gem will not fit into the sockets of a level 27 armor/weapon).

Removing gems[]

Gorn and Furl return in Torchlight II. Once again they can remove gems from sockets, by either destroying the equipment to recover the gems or destroying the gems to free up the item's sockets. These NPCs first appear in the Estherian Enclave after the completion of the General Grell fight and also appear in the towns in subsequent acts.


List of gems[]

Normal gems[]

Image Gem Item
Level

Required
Level

Armor/Trinket Enchantment Weapon Enchantment
Flame Ember Speck 8 1 +8 Fire Armor +7 Fire Damage
Flame Ember Chip 22 14 +23 Fire Armor +14 Fire Damage
Flame Ember Shard 36 28 +40 Fire Armor +22 Fire Damage
Flame Ember 50 42 +58 Fire Armor +29 Fire Damage
Large Flame Ember 64 56 +77 Fire Armor +37 Fire Damage
Huge Flame Ember 78 70 +97 Fire Armor +45 Fire Damage
Giant Flame Ember 92 84 +117 Fire Armor +52 Fire Damage
Ice Ember Speck 8 1 +8 Ice Armor +7 Ice Damage
Ice Ember Chip 22 14 +23 Ice Armor +14 Ice Damage
Ice Ember Shard 36 28 +40 Ice Armor +22 Ice Damage
Ice Ember 50 42 +58 Ice Armor +29 Ice Damage
Large Ice Ember 64 56 +77 Ice Armor +37 Ice Damage
Huge Ice Ember 78 70 +97 Ice Armor +45 Ice Damage
Giant Ice Ember 92 84 +117 Ice Armor +52 Ice Damage
Spark Ember Speck 8 1 +8 Electric Armor +7 Electric Damage
Spark Ember Chip 22 14 +23 Electric Armor +14 Electric Damage
Spark Ember Shard 36 28 +40 Electric Armor +22 Electric Damage
Spark Ember 50 42 +58 Electric Armor +29 Electric Damage
Large Spark Ember 64 56 +77 Electric Armor +37 Electric Damage
Huge Spark Ember 78 70 +97 Electric Armor +45 Electric Damage
Giant Spark Ember 92 84 +117 Electric Armor +52 Electric Damage
Venom Ember Speck 8 1 +8 Poison Armor +7 Poison Damage
Venom Ember Chip 22 14 +23 Poison Armor +14 Poison Damage
Venom Ember Shard 36 28 +40 Poison Armor +22 Poison Damage
Venom Ember 50 42 +58 Poison Armor +29 Poison Damage
Large Venom Ember 64 56 +77 Poison Armor +37 Poison Damage
Huge Venom Ember 78 70 +97 Poison Armor +45 Poison Damage
Giant Venom Ember 92 84 +117 Poison Armor +52 Poison Damage

Rare gems[]

Rare gems are acquired by transmuting 3 of any gem or socketable in any combination. The level of the new gem is determined by the average level of the 3 ingredients, rounded down.


Each rare gem is generated with enchantments (one for armor/trinkets and one for weapons), each of which is randomly chosen from a set of possibilities.

Image Gem Item
Level

Required
Level

Armor/Trinket Enchantment
(one of the following)

Weapon Enchantment
(one of the following)

Chaos Ember Speck 8 1
  • 4% chance to reflect missiles at 50% weapon DPS
  • +3% to Physical Armor
  • Physical Damage Taken is reduced by 3%
  • 12% Knock Back Resistance
  • +6% pet and minion Armor
  • +6% pet and minion Damage
  • +6% Potion effectiveness
  • 3% faster movement speed
  • +3.5% Attack Speed
  • +3% Attack Speed
  • +3% Cast Speed
  • +3% Critical Hit Chance
  • 15% bonus to Critical Damage
  • 6% Damage bonus when dual-wielding
  • +9% chance to Execute
  • +12 Knockback
  • +1m to Bow, Crossbow, Pistol and Wand range
  • Conveys Silence for 2 Seconds
  • +18% Damage to secondary targets
  • 3% Health Stolen (% of dealt damage)
Chaos Ember Chip 22 14
  • 4% chance to reflect missiles at 50% weapon DPS
  • +3.5% to Physical Armor
  • Physical Damage Taken is reduced by 3.5%
  • 14% Knock Back Resistance
  • +7% pet and minion Armor
  • +7% pet and minion Damage
  • +7% Potion effectiveness
  • 3.5% faster movement speed
  • +4% Attack Speed
  • +3.5% Cast Speed
  • +3.5% Critical Hit Chance
  • 18% bonus to Critical Damage
  • 7% Damage bonus when dual-wielding
  • +10.5% chance to Execute
  • +14 Knockback
  • +1.2m to Bow, Crossbow, Pistol and Wand range
  • Conveys Silence for 2.4 Seconds
  • +21% Damage to secondary targets

Chaos Ember Shard

36 28
  • 5% chance to reflect missiles at 50% weapon DPS
  • +4% to Physical Armor
  • Physical Damage Taken is reduced by 4%
  • 16% Knock Back Resistance
  • +8% pet and minion Armor
  • +8% pet and minion Damage
  • +8% Potion effectiveness
  • 4% faster movement speed
  • +4.5% Attack Speed
  • +4% Cast Speed
  • +4% Critical Hit Chance
  • 21% bonus to Critical Damage
  • 8% Damage bonus when dual-wielding
  • +12% chance to Execute
  • +16 Knockback
  • +1.4m to Bow, Crossbow, Pistol and Wand range
  • Conveys Silence for 2.8 Seconds
  • +24% Damage to secondary targets
Chaos Ember 50 42
  • 5% chance to reflect missiles at 50% weapon DPS
  • +4.5% to Physical Armor
  • Physical Damage Taken is reduced by 4.5%
  • 18% Knock Back Resistance
  • +9% pet and minion Armor
  • +9% pet and minion Damage
  • +9% Potion effectiveness
  • 4.5% faster movement speed
  • +5% Attack Speed
  • +4.5% Cast Speed
  • +4.5% Critical Hit Chance
  • 27% bonus to Critical Damage
  • 9% Damage bonus when dual-wielding
  • +13.5% chance to Execute
  • +18 Knockback
  • +1.6m to Bow, Crossbow, Pistol and Wand range
  • Conveys Silence for 3.2 Seconds
  • +27% Damage to secondary targets

Large Chaos Ember

64 56
  • 6% chance to reflect missiles at 50% weapon DPS
  • +5% to Physical Armor
  • Physical Damage Taken is reduced by 5%
  • 20% Knock Back Resistance
  • +10% pet and minion Armor
  • +10% pet and minion Damage
  • +10% Potion effectiveness
  • 5% faster movement speed
  • +5.5% Attack Speed
  • +5% Cast Speed
  • +5% Critical Hit Chance
  • 30% bonus to Critical Damage
  • 10% Damage bonus when dual-wielding
  • +15% chance to Execute
  • +20 Knockback
  • +1.8m to Bow, Crossbow, Pistol and Wand range
  • Conveys Silence for 3.6 Seconds
  • +30% Damage to secondary targets
Huge Chaos Ember 78 70
  • 6% chance to reflect missiles at 50% weapon DPS
  • +5.5% to Physical Armor
  • Physical Damage Taken is reduced by 5.5%
  • 22% Knock Back Resistance
  • +11% pet and minion Armor
  • +11% pet and minion Damage
  • +11% Potion effectiveness
  • 5.5% faster movement speed
  • +6% Attack Speed
  • +5.5% Cast Speed
  • +5.5% Critical Hit Chance
  • 33% bonus to Critical Damage
  • 11% Damage bonus when dual-wielding
  • +16.5% chance to Execute
  • +22 Knockback
  • +2m to Bow, Crossbow, Pistol and Wand range
  • Conveys Silence for 3.8 Seconds
  • +33% Damage to secondary targets
Giant Chaos Ember 92 84
  • 7% chance to reflect missiles at 50% weapon DPS
  • +6% to Physical Armor
  • Physical Damage Taken is reduced by 6%
  • 24% Knock Back Resistance
  • +12% pet and minion Armor
  • +12% pet and minion Damage
  • +12% Potion effectiveness
  • 6% faster movement speed
  • +6.5% Attack Speed
  • +6% Cast Speed
  • +6% Critical Hit Chance
  • 36% bonus to Critical Damage
  • 12% Damage bonus when dual-wielding
  • +18% chance to Execute
  • +24 Knockback
  • +2.2m to Bow, Crossbow, Pistol and Wand range
  • Conveys Silence for 4 Seconds
  • +36% Damage to secondary targets
Iron Ember Speck 8 1
  • +5 Physical Armor
  • +6 Melee weapon damage bonus
  • +6 Ranged weapon damage bonus
  • 18 Physical Damage Reflected
  • +16 Physical Damage
  • -8 to All Armor per Hit
Iron Ember Chip 22 14
  • +14 Physical Armor
  • +12 Melee weapon damage bonus
  • +12 Ranged weapon damage bonus
  • 39 Physical Damage Reflected
  • +35 Physical Damage
  • -29 to All Armor per hit
Iron Ember Shard 36 28
  • +25 to Physical Armor
  • +18 Melee weapon damage bonus
  • +18 Ranged weapon damage bonus
  • 56 Physical Damage Reflected
  • +54 Physical Damage
  • -31 to All Armor per hit
Iron Ember 50 42
  • +36 to Physical Armor
  • +25 Melee weapon damage bonus
  • +25 ranged weapon damage bonus
  • 80 Physical Damage Reflected
  • +73 Physical Damage
  • -54 to All Armor per hit
Large Iron Ember 64 56
  • +48 to Physical Armor
  • +31 Melee weapon damage bonus
  • +31 ranged weapon damage bonus
  • 101 Physical Damage Reflected
  • +92 Physical Damage
  • -81 to All Armor per hit
Huge Iron Ember 78 70
  • +61 to Physical Armor
  • +37 Melee weapon damage bonus
  • +37 ranged weapon damage bonus
  • 122 Physical Damage Reflected
  • +111 Physical Damage
  • -115 to All Armor per hit
Giant Iron Ember 92 84
  • +73 to Physical Armor
  • +44 Melee weapon damage bonus
  • +44 ranged weapon damage bonus
  • 143 Physical Damage Reflected
  • +130 Physical Damage
  • -155 to All Armor per hit
Void Ember Speck 8 1
  • +11 Mana
  • 1.1 Mana Recovery per second
  • 2 Mana stolen on hit
Void Ember Chip 22 14
  • +14 Mana
  • 1.4 Mana Recovery per second
  • 4 Mana stolen on hit
Void Ember Shard 36 28
  • +17 Mana
  • 1.7 Mana Recovery per second
  • 5 Mana stolen on hit
Void Ember 50 42
  • +20 Mana
  • 1.9 Mana recovery per second
  • 7 Mana stolen on hit
Large Void Ember 64 56
  • +23 Mana
  • 2.2 Mana recovery per second
  • 8 Mana stolen on hit
Huge Void Ember 78 70
  • +25 Mana
  • 2.5 Mana recovery per second
  • 10 Mana stolen on hit
Giant Void Ember 92 84
  • +28 Mana
  • 2.8 Mana recovery per second
  • 11 Mana stolen on hit
Blood Ember Speck 8 1
  • 7.2 Health Recovery per second
  • +48 Health
  • 12 Health Stolen on Hit
  • Conveys 35 Physical Damage over 5 seconds
Blood Ember Chip 22 14
  • 15.6 Health Recovery per second
  • +104 Health
  • 25 Health Stolen on Hit
  • Conveys 130 Physical Damage over 5 seconds
Blood Ember Shard 36 28
  • 24 Health Recovery per second
  • +160 Health
  • 38 Health Stolen on Hit
  • Conveys 285 Physical Damage over 5 seconds
Blood Ember 50 42
  • 33 Health recovery per second
  • +216 Health
  • 51 Health stolen on hit
  • Conveys 520 Physical Damage over 5 seconds
Large Blood Ember 64 56
  • 41 Health recovery per second
  • +272 Health
  • 64 Health stolen on hit
  • Conveys 865 Physical Damage over 5 seconds
Huge Blood Ember 78 70
  • 50 Health recovery per second
  • +328 Health
  • 77 Health stolen on hit
  • Conveys 1245 Physical Damage over 5 seconds
Giant Blood Ember 92 84
  • 58 Health recovery per second
  • +384 Health
  • 90 Health stolen on hit
  • Conveys 1945 Physical Damage over 5 seconds

Eyes[]

Unique eyes have a chance (usually 15%) to drop from the boss monster whose name they bear. (The data below are taken from the first playthrough as their level and some enchantment scale up with the NG level)

Image Gem Item
Level
Req.
Level
Armor/Trinket Enchantment Weapon Enchantment
The Eye of Mordrox 7

100

1

92

Poison Damage Taken is reduced by 6% +10 Poison Damage

+94 Poison Damage

The Eye of Winter Widow 11

100

3

92

+6 Focus Attribute bonus

+42 Focus Attribute bonus

-6 to All Armor per hit

-180 to All Armor per hit

The Eye of Grell 12 4 All Damage Taken is reduced by 3% +3% to Critical Hit Chance
The Eye of Stennbrun 13 5 +15% to Ice Damage +15 Ice Damage
The Eye of Kidrik 15 7 +10% pet and minion Armor
+10% pet and minion Damage
+8% Attack Speed
The Eye of King Pogg 15 7 +1% Dodge chance +5% Attack Speed
The Eye of Prion-Kuru 16

100

8

92

+72 Health

+375 Health

+18 Electric Damage

+94 Electric Damage

The Eye of Gunnbren 18 10 +15% to Fire Damage +20 Fire Damage
The Eye of Eldrayn 20 12 +11 to All Elemental Resistance 4 Mana Stolen on Hit
The Eye of Jutham Kasam 25 17 +15% pet and minion Damage Conveys 95 Physical Damage over 5 seconds
The Eye of the Manaforged 26 18 -2 to all item requirements 8% Damage bonus when dual-wielding
The Eye of the Manticore 28 20 All Damage Taken is reduced by 2% 20% bonus to Critical Damage
The Eye of the Artificer 29 21 1% increase in the amount of experience gained Conveys 1% chance to charm target for 40 seconds
The Eye of Aruk 33 25 -4.5% Physical Damage Taken for each monster within 3m Conveys 4% chance to Stun target for 5 seconds
The Eye of Gallo 33

100

25

92

+10% Potion effectiveness

93 Health stolen on hit

260 Health stolen on hit

The Eye of Ezrek Khan 35 27 +8% Wand and Staff Damage bonus Conveys 5% chance to Shock for 5 seconds
The Eye of the Mana Guardian 35 27 +2.4 Mana/sec for every monster within 3 meters 5% chance to cast Chaotic Rift on strike
The Eye of Boletus Rex 36 28 15% to Poison Damage +3% Cast Speed
The Eye of Grom 37 29 +2% increase in magic-finding Luck Conveys 10% chance to Stun target for 2 seconds
The Eye of the Grizzled Alpha 39

100

31

92

+12 Strength Attribute bonus

+28 Strength Attribute bonus

25 Health stolen on hit

59 Health stolen on hit

The Eye of the Wraith Lord 39 31 +2.6 Mana/sec for every monster within 3 meters 5% chance to cast Lightning from target
The Eye of Bloatfang 41 33 +15% Potion effectiveness Conveys 6% chance to immobilize Target for 8 seconds
The Eye of Cacklespit 43 35 1% increase in the amount of experience gained 9% reduction in Fumble Chance
The Eye of the Dragon 43 35 +1 seconds of Burn/Shock/Freeze/Poison 5% chance to cast Meteor Strike from target
The Eye of the Killbot 45 37 -3% Physical Damage Taken for each monster within 3m 9% reduction in Fumble Chance
The Eye of the Dark Alchemist 48 40 1.4 Mana recovery per second Conveys 480 Physical Damage over 5 seconds
The Eye of Aleera 49 41 +14 Strength Attribute bonus 5% chance to cast Glacial Spike from target
The Eye of Marishka 49 41 +14 Dexterity Attribute bonus 5% chance to cast Raise Shadowling on kill
The Eye of Verona 49 41 +14 Focus Attribute bonus 5% chance to cast Fire Storm from target
The Eye of the Netherlord 50 42 50% Slow Resistance 10% chance to cast Raise Shadowling on kill
The Eye of Tiamat 54 46 3% chance to cast Tiamat's Wrath when you get hit 3% chance to cast Tiamat's Wrath on strike

Skulls[]

With a few exceptions, most unique skulls are random drops.

Image Gem Item Level Required Level Armor/Trinket Enchantment Weapon Enchantment Minimum Level Maximum Level Socketable #
Skull of Ando 2 1 +5 to Physical Armor +6 Physical Damage 1 9 95
Assarian Skull 5 1 2.2 Health recovery per second +30% Damage to secondary targets 3 12 96
Skull of Benzirim 7 1 0.8 Mana recovery per second -3 to All Armor per Hit 5 14 97
Bondron Skull 10 2 +4% to All Damage +4% Critical Hit Chance 8 17 98
Skull of Crimone 12 4 +8% Ranged Weapon Damage bonus Conveys 35 Physical Damage over 5 seconds 10 19 99
Celh Skull 15 7 0.9 Mana recovery per second Conveys Silence for 2 seconds 13 22 100
Skull of Dakyte 17 9 +126 health 12 Health stolen on hit 15 24 101
Demoza Skull 20 12 6% increase in the amount of gold found 4 Mana stolen on hit 18 27 102
Skull of Erimony 22 14 +10 Vitality Attribute bonus Conveys 80 Physical Damage over 5 seconds 20 29 103
Eziro Skull 25 17 +12 Vitality Attribute Bonus 20% bonus to Critical Damage 23 32 104
Skull of Festuur 27 19 +20 Vitality Attribute bonus 20% chance to break enemy shields 25 34 105
Fendix Skull 30 22 46 Physical Damage Reflected Conveys 5% chance to Burn for 5 seconds 28 37 106
Skull of Grimdor 32 24 22 Health recovery per second Conveys 5% chance to Shock for 5 seconds 30 39 107
Grapilio Skull 35 27 +6% to Physical Armor 33 Health stolen on hit 33 42 108
Skull of Haskool 37 29 +26 to Physical Armor Conveys 5% chance to Poison for 5 seconds 33 44 109
Hokobo Skull 40 32 1.3 Mana recovery per second 9 Mana stolen on hit 38 47 110
Skull of Imeena 42 34 +23 Mana Conveys 5% chance to Freeze for 5 seconds 40 49 111
Ismeldan Skull 45 37 +25% pet and minion Armor Conveys 425 Physical Damage over 5 seconds 43 52 112
Skull of Joskin 47 39 +25% pet and minion Damage +80 Physical Damage 45 54 113
Jendenny Skull 50 42 33 Health recovery per second Conveys 5% chance that target Flees for 12 seconds 48 57 114
Skull of Karandir 52 44 +37 Dexterity Attribute bonus +50 Knockback 50 59 115
Korox Skull 54 46 2.5 Mana recovery per second +12% Attack Speed 52 61 116
Skull of Limoany 55 47 All Damage Taken is reduced by 5% -84 to All Armor per hit 53 62 117
Lovantine Skull 57 49 +40 Strength Attribute Bonus -177 to All Armor per hit 55 64 118
Skull of Macaburg 58 50 2.6 Mana recovery per second Conveys 10% chance that target Flees for 3 seconds 56 65 119
Meerko Skull 60 52 +538 Health +8% to All Elemental Damage 58 67 120
Skull of Nopsil 61 53 +38 Mana Conveys 470 Physical Damage over 5 seconds 59 68 121
Nephanic Skull 63 55 20% increase in the amount of gold found 20 Mana stolen on hit 61 70 122
Skull of Omorox 64 56 41 Health recovery per second 96 Health stolen on hit 62 71 123
Orpantile Skull 66 58 +20% Ranged Weapon Damage bonus Conveys 1% chance to charm target for 1 minute 64 73 124
Skull of Pruntis 67 59 +52 Mana Conveys 10% chance to Burn for 5 seconds 65 74 125
Penderal Skull 69 61 +876 Health Conveys 10% chance to Shock for 5 seconds 67 76 126
Skull of Quato 70 62 +64 to Poison, Ice, Fire and Electric Armor Conveys 10% chance to Freeze for 5 seconds 68 77 127
Qzmonda Skull 72 64 +35% pet and minion Armor Coveys 1555 Physical damage over 5 seconds 70 79 128
Skull of Riechliu 73 65 +1540 Health Conveys 10% chance to Poison for 5 seconds 71 999 129
Rambren Skull 75 67 67 Health Recovery per second +60% bonus to Critical Damage 73 999 130
Skull of Samadow 76 68 +6% to All Damage +100% Damage to secondary targets 74 999 131
Sossimu Skull 78 70 258 Physical Damage Reflected +80 Knockback 76 999 132
Skull of Trenkay 79 71 4.4 Mana recovery per second Conveys 15% chance to Stun for 2 seconds 77 999 133
Tibbeek Skull 81 40 +96 Mana Conveys 7% chance that target Flees for 12 seconds 79 999 134
Skull of Umbarmun 82 41 +35% pet and minion Damage 48 Mana stolen on hit 80 999 135
Unapom Skull 84 42 74 Health recovery per second Conveys 15% chance that target Flees for 3 seconds 82 999 136
Skull of Vastok 85 77 360 Physical Damage Reflected +18% Attack Speed 83 999 137
Vellinque Skull 87 44 +15% to Physical Armor +200 Physical Damage 85 999 138
Skull of Whorlbarb 88 80 (45?) 4.7 Mana recovery per second +10% Critical Hit Chance 86 999 139
Wfuntir Skull 90 46 +62 Focus Attribute bonus Conveys 20% chance to Poison for 5 seconds 88 999 140
Skull of X'n!troph 91 83 103 Health recovery per second -404 to All Armor per hit 89 999 141
Xax Skull 93 48 653 Physical Damage Reflected Conveys 20% chance to Burn for 5 seconds 91 999 142
Skull of Yanfeer 94 49 +10% to All Damage Conveys 20%chance to Shock for 5 seconds 92 999 143
Yololo Skull 96 50 7% increase in magic-finding Luck 282 Health stolen on hit 94 999 144
Skull of Zardon 97 51 50% Slow Resistance Conveys 3970 Physical Damage over 5 seconds 95 999 145
Zardon's Mighty Skull 99 91 25% chance to reflect missiles at 50% weapon DPS Conveys 100% chance to Freeze for 5 seconds 97 999 146

Misc[]

Image Gem Item Level Required Level Armor/Trinket Enchantment Weapon Enchantment
Lucky Coin 1 1 1~6% increase in the amount of gold found -
Lucky Die 1 1 1~6% increase in magic-finding Luck -
Lito Inso's Lens 1 1 2% chance to cast Fully Heal Self when you get hit 3% chance to cast Fully Heal Self on kill
Pogg Slammer 15 7 Charge rate increased by 5% 20% chance to break enemy shields
Rift Ember 25 17 Charge rate increased by 5% 10 Mana Stolen on Hit
Vyrax's Heartfire 45 37 1% chance to cast Call Forth the Skull when you get hit 5% chance to cast Meteor Strike on kill
Kelton's Rock 50 42 4% increase in magic-finding Luck +8% Attack Speed

2% chance to cast Fully Heal Self on kill
5% chance to cast Meteor Strike on kill

Rare Socketables+[]

Image Gem Item Level Req. Level Armor/Trinket Enchantment Weapon Enchantment
One-Eyed Willy's Other Eye 5 1 +3% to Physical Armor Conveys 15 Physical Damage over 5 seconds
Black Basilisk Eye 25

100

17

92

+18 Mana

+37 Mana

5% chance to cast Chaotic Rift on strike
Yellow Basilisk Eye 25

100

17

92

+41 Electric Armor

+200 Electric Armor

5% chance to cast Thunder from target
Green Basilisk Eye 25

65

17

57

+41 Poison Armor

+122 Poison Armor

3% Chance to Cast Acid Rain on Target
Claptrap's Bolt 40 46 Charge rate increased by 10% Conveys 5% chance to Shock for 5 seconds
Claptrap's Nut 40 46 Charge decay rate decreased by 20% +15% Reduction in Fumble chance


Torchlight II Items
Armor BeltsBootsChest ArmorGlovesHelmetsLeggingsShieldsShoulders
Trinkets NecklacesPet CollarsPet TagsRings
Melee Weapons AxesFist WeaponsGreat WeaponsMacesPolearmsStavesSwords
Ranged Weapons BowsCannonsCrossbowsPistolsShotgonnesWands
Consumables FishGemsPotionsScrollsSpells
Categories Armor CollectionsEnchantingItem QualityLegendariesSets