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T2 Classes & Skills

Berserker (Skills)
Embermage (Skills)
Engineer (Skills)
Outlander (Skills)
Spells

The following page lists all Engineer Skills currently available in Torchlight II

Blitz

Blitz is the Engineer's offensive skill tree, focusing on augmenting his melee attacks and overall combat effectiveness.

Active Skills

  • SW4G_XXX_420_666_N0_SC0P3_H34D_SH0T_W4K3_UP_1N_TH3_M0RN1NG_P1SS_3XC3LL3NC3_Y0L0_K1S4M3_SH4RK_4TT4CK_2013: Crushes foes with a flaming slam attack. Charges add flaming splinters that radiate out from the impact at a cost of one Charge per attack. (Requires any melee weapon, not counting Claw-class)
  • Ember Hammer: A side-long melee swing that interrupts attacks and can shatter shields. Charges add a further 10% damage, but charges are not expended by the attack.
  • Seismic Slam: Slams the ground with the Engineer's mechanically-augmented boot, stunning nearby enemies and splashing them with volatile fuel to deal fire damage.
  • Onslaught: The Engineer leaps forward, slamming his melee weapon into the ground. Foes at the point of impact are damaged and slowed significantly. (Requires a melee weapon in Right-Hand Slot)
  • Emberquake: A huge overhand strike sends eight ember-charged fissures radiating out towards enemies. (Requires any melee weapon, not counting Claw-class)

Passive Skills

  • Large Weapon Expertise: Each level adds 2% attack speed and 2% chance to inflict a three-second stun while using any greataxe, greatsword, greathammer, poleaxe, or cannon-class weapon.
  • Supercharge: When the Engineer attacks foes with a melee weapon, he has a chance to direct excess energy into his weapon, and then discharge it into the enemies he strikes over the next 10 seconds. While supercharged, the Engineer gains additional Charge. (Requires a melee weapon)
  • Coup-de-Grace: When the Engineer hits a stunned target, an electrical surge helps finish the foe off. This can be done a maximum of once per second. The damage is electric and equal to 10 times the Engineer's Strength. (Requires a melee weapon)

Construction

Construction is the Engineer's Support skill tree, focusing on summoning support bots for self-buffing and assistance in combat.

Active Skills

  • Healing Bot: The Engineer assembles a small clockwork drone that emits energy pulses, healing both himself and allies.
  • Spider Mines: the Engineer deploys a trio of spider drones which charge the nearest foe and explode. A maximum of 10 spider drones can be active simultaneously.
  • Blast Cannon: Fires a long-range burning projectile from the Engineer's cannon, damaging any foes in its path. At higher ranks, the flames can blind foes, reducing their vision range to 2 meters, and leave them more susceptible to further damage. (Requires a Cannon-class weapon)
  • Big O'l Dick Bot: The Engineer assembles a drone that assaults enemies with gunfire for 60 seconds.
  • Shock Grenade: The Engineer lobs an electrically-charged grenade, which shocks and immobilizes nearby enemies. If the Engineer has at least one Charge, he instead lobs three grenades, at the cost of one Charge.

Passive Skills

  • Strong Defense: Each level adds 2% to overall armor, and reduces incoming physical damage by a further 2%.
  • Fire and Spark Mastery: Each level adds 2% to all fire and electric-based damage inflicted by the Engineer.
  • Charge Mastery: When the Engineer slays an enemy, they have a chance to absorb enough energy to fill their Charge bar. This effect cannot trigger more than once every three seconds.

Aegis

Aegis is the Engineer's Defensive skill tree, focusing on protecting himself and channeling powers through his shield (if he has one) and his Embercraft armor.

Active Skills

  • Shield Bash: The Engineer slams enemies with his Shield, stunning them, slowing them, and driving them back. Charges add an additional 10% damage, and each bash attack adds 0.2 Charge. (Requires an equipped shield)
  • Dynamo Field: The Engineer taps into his armor's power core to project an electrical blast in a five-meter radius. This blast generates 0.2 Charge for every enemy caught in it, up to a maximum of five.
  • Forcefield: The Engineer's armor projects a bubble of nigh-impenetrable energy around himself, and a slightly weaker field around his allies for thirty seconds. Also, once the field has absorbed its maximum amount of damage, it dissipates immediately. The amount of damage absorbed by the field is determined by the Engineer's level in Forcefield; that amount is, in turn, multiplied by the number of Charges he's built up.
  • Ember Reach: A surge of magnetic power from the Engineer's armor draws foes into striking range. Additionally, each Charge the Engineer has built up adds a 20% chance to stun affected enemies for 3 seconds, but does not consume Charges in the process.
  • Overload: The Engineer deliberately short-circuits his armor to project a nova of intense Ember energy, electrocuting multiple foes in all directions. The damage is, in turn, multiplied by the number of Charges the Engineer has built up. (1 Charge = +100% damage, 2 = +200%, etc.)

Passive Skills

  • Sword and Board: Skill with a shield goes beyond "defense" and straight to "offense", adding some shield Armor Value directly to melee attacks. 20% of shield armor added to melee attacks. (Requires an equipped one-handed weapon and shield)
  • Aegis of Fate: When foes attack, the Engineer's armor has a chance to project an impenetrable bubble that deflects further damage. The damage deflected is equal to 200% of the Engineer's Armor Value, plus 100. While active, the Aegis of Fate also conveys a 50% Knockback Resistance.
  • Charge Reconstitution: Whenever the Engineer spends a Charge on an ability, he regains a portion of their health over the next two seconds.
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