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[[File:Ss enchanter.png|thumb|100px|A typical selected Enchanter.]] |
[[File:Ss enchanter.png|thumb|100px|A typical selected Enchanter.]] |
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− | |[[File:Icons enchanter.png|left]] Note: Lists of locations for wandering enchanters have been moved to the [[Talk:Enchanting (T2)|talk page]]. If you wish to add location data, please add it there. |
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'''Enchanting''' is a method to enhance pieces of equipment in ''[[Torchlight II]]''. Enchanting works quite differently from the first game. |
'''Enchanting''' is a method to enhance pieces of equipment in ''[[Torchlight II]]''. Enchanting works quite differently from the first game. |
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==List of enchanters== |
==List of enchanters== |
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+ | |[[File:Icons enchanter.png|left]] '''Note: WandeRing Enchanter locations may be entirely random.''' |
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{| class="sortable" border="1" style="width:100%; border-collapse:collapse; text-align:left; " |
{| class="sortable" border="1" style="width:100%; border-collapse:collapse; text-align:left; " |
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|- style="background:#433;" |
|- style="background:#433;" |
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! style="width: 25%;" | Name |
! style="width: 25%;" | Name |
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− | ! style="width: |
+ | ! style="width: 42%;" | Abilities |
− | ! style="width: |
+ | ! style="width: 33%;" | Location |
|- |
|- |
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| Apprentice Enchanter Malo |
| Apprentice Enchanter Malo |
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| Standard<br/>'''Maximum enchantments: 1''' |
| Standard<br/>'''Maximum enchantments: 1''' |
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+ | | |
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− | | [[Estherian Enclave]] - after completing [[Slavers' Stockade]] |
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+ | * [[Estherian Enclave]] - ''<small>req.<br/>[[An Enchanter in Chains]]</small>'' |
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|- |
|- |
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| Rufio the Enchanter |
| Rufio the Enchanter |
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| Standard<br/>'''Maximum enchantments: 2''' |
| Standard<br/>'''Maximum enchantments: 2''' |
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+ | | |
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− | + | * [[Zeryphesh]] |
|
|- |
|- |
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| Tulio the Enchanter |
| Tulio the Enchanter |
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| Standard<br/>'''Maximum enchantments: 2''' |
| Standard<br/>'''Maximum enchantments: 2''' |
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+ | | |
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− | + | * [[Imperial Camp]] |
|
|- |
|- |
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| Shemp the Enchanter |
| Shemp the Enchanter |
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| Standard<br/>'''Maximum enchantments: 2''' |
| Standard<br/>'''Maximum enchantments: 2''' |
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+ | | |
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− | + | * [[Minehead]] |
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|- |
|- |
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|Greezo the Enchanter |
|Greezo the Enchanter |
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*+76-119 Health |
*+76-119 Health |
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*+6-8 Random Attribute bonus |
*+6-8 Random Attribute bonus |
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− | *+29 Health/sec for every monster within 3 meters ( |
+ | *+29 Health/sec for every monster within 3 meters (Chest) |
− | *+2.1 Mana/sec for every monster within 6 meters ( |
+ | *+2.1 Mana/sec for every monster within 6 meters (Helmet) |
*+6.2 Health regen per second |
*+6.2 Health regen per second |
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− | *.5 Mana recovery per second ( |
+ | *.5 Mana recovery per second (Shoulders) |
*+5% Pet and minion Health |
*+5% Pet and minion Health |
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− | *+5% Pet and minion Damage ( |
+ | *+5% Pet and minion Damage (except Helmet or Shoulders) |
*+12 Physical armor |
*+12 Physical armor |
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*+2% Chance to block |
*+2% Chance to block |
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'''Maximum enchantments: 3''' |
'''Maximum enchantments: 3''' |
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+ | | |
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− | + | * [[Mapworks]] |
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|- |
|- |
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|Garbahd the Enchanter |
|Garbahd the Enchanter |
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*Random Element Damage Taken is reduced by 4% |
*Random Element Damage Taken is reduced by 4% |
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*+4% Dodge chance |
*+4% Dodge chance |
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− | *+7% Melee Weapon Damage bonus ( |
+ | *+7% Melee Weapon Damage bonus (Amulet, Ring, Belt) |
− | *+7% Ranged Weapon Damage bonus ( |
+ | *+7% Ranged Weapon Damage bonus (Amulet, Ring, Belt) |
− | *+7% Wand and Staff Damage bonus ( |
+ | *+7% Wand and Staff Damage bonus (Amulet, Ring, Belt) |
− | *-5 ~ -12 to all item character stat requirements ( |
+ | *-5 ~ -12 to all item character stat requirements (Helmet, Gloves) |
− | *4.1% faster movement speed ( |
+ | *4.1% faster movement speed (Leggings, Boots) (+4.1% each time it is stacked) |
Weapons: |
Weapons: |
||
*Conveys (item level based and random) Element Damage over 8 seconds |
*Conveys (item level based and random) Element Damage over 8 seconds |
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− | *+31-32% Damage to secondary targets ( |
+ | *+31-32% Damage to secondary targets (Melee except Claw, Staff) |
*7% Damage bonus when dual-wielding (one handed) |
*7% Damage bonus when dual-wielding (one handed) |
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*8% reduction in Fumble Chance |
*8% reduction in Fumble Chance |
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*3% chance to cast Call Forth the Skull on kill |
*3% chance to cast Call Forth the Skull on kill |
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− | *Conveys 6.1%~6.3% chance to immobilize Target for 6 seconds ( |
+ | *Conveys 6.1%~6.3% chance to immobilize Target for 6 seconds (Ranged except Pistol, Wand) |
*Charge rate increased by 7% |
*Charge rate increased by 7% |
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'''Maximum enchantments: 2''' |
'''Maximum enchantments: 2''' |
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(Enchantments are always 'powerful'.) |
(Enchantments are always 'powerful'.) |
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+ | | |
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− | + | * [[Elemental Oasis]] - Floor 2 |
|
+ | * [[Sundered Battlefield]] |
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|- |
|- |
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|Vaneez the Poisoner |
|Vaneez the Poisoner |
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'''Maximum enchantments: 2''' |
'''Maximum enchantments: 2''' |
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+ | | |
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− | + | * [[Salt Barrens|Ship Graveyard]] |
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|- |
|- |
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|Farquez the Assassin |
|Farquez the Assassin |
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Random locations: |
Random locations: |
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− | *[[Crows' Pass]] |
+ | * [[Crows' Pass]] |
− | *[[ |
+ | * [[Forsaken Vaults]] - Floor 1 |
− | *[[ |
+ | * [[Undercurrents]] (Act 2) |
+ | * [[Rivenskull Gorge]] (Act 3) |
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+ | * [[Netherrealm Portal]] (L42-45) |
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Weighted chance: 30<ref name="weight">Weight is the relative chance for each enchanter to appear. For example, a unit with weight 100 is ten times more likely appear than a unit with weight 10. Weight data is found in the game file "/SPAWNCLASSES/ENCHANTERS_RANDOM.DAT"</ref> |
Weighted chance: 30<ref name="weight">Weight is the relative chance for each enchanter to appear. For example, a unit with weight 100 is ten times more likely appear than a unit with weight 10. Weight data is found in the game file "/SPAWNCLASSES/ENCHANTERS_RANDOM.DAT"</ref> |
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Random locations: |
Random locations: |
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− | *[[Bone Gallery]] |
+ | * [[Bone Gallery]] - Floor 1 |
− | *[[ |
+ | * [[Wellspring Temple]] - Floor 2 |
+ | * [[Frosted Hills]] |
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Weighted chance: 30<ref name="weight" /> |
Weighted chance: 30<ref name="weight" /> |
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Random locations: |
Random locations: |
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− | *[[Crows' Pass]] |
+ | * [[Crows' Pass]] |
+ | * Shadowy Crevasse - Floor 1 |
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+ | * [[Frosted Hills]] |
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+ | * [[Ossean Wastes]] |
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+ | * [[Mapworks#Maps|Infected Hollow]] - Floor 1 |
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+ | * [[Mapworks#Maps|Ransacked Commons]] - Floor 1 |
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+ | * [[Mapworks#Maps|Wyvern Citadel]] - Floor 2 |
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Weighted chance: 30<ref name="weight" /> |
Weighted chance: 30<ref name="weight" /> |
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|Telsor of the Storm |
|Telsor of the Storm |
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| |
| |
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− | Enchants Items With Electricity<br/> |
+ | Enchants Items With Electricity<br/> |
+ | Armor: |
||
*Electric Armor |
*Electric Armor |
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*Electric Damage Reflected |
*Electric Damage Reflected |
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Random locations: |
Random locations: |
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+ | * [[Crows' Pass]] |
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+ | * [[Tarroch's Rift]] |
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+ | * [[Mapworks#Maps|Cursed Tombs]] - Floor 2 |
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+ | * [[Mapworks#Maps|Ruined Temple]] - Floor 2 |
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+ | * [[Mapworks#Maps|Dragon Citadel]] - Floor 1 |
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Weighted chance: 30<ref name="weight" /> |
Weighted chance: 30<ref name="weight" /> |
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*X% increase in the amount of experienced gained (2% initially and 1% subsequently; Powerful Enchantment bestows 5% initially and 4% subsequently) |
*X% increase in the amount of experienced gained (2% initially and 1% subsequently; Powerful Enchantment bestows 5% initially and 4% subsequently) |
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*X% increase in magic-finding Luck (2% initially and 1% subsequently; Powerful Enchantment bestows 4% initially and 3% subsequently) |
*X% increase in magic-finding Luck (2% initially and 1% subsequently; Powerful Enchantment bestows 4% initially and 3% subsequently) |
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− | *X% increase in the amount of gold found (5% initially and 4% subsequently; Powerful Enchantment bestows 13% initially) |
+ | *X% increase in the amount of gold found (5% initially and 4% subsequently; Powerful Enchantment bestows 13% initially and 12% subsequently) |
− | *X% reduction in Fumble Chance ( |
+ | *X% reduction in Fumble Chance (4% initially; Powerful Enchantment bestows 9% initially) |
Weapons: |
Weapons: |
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*X% increase in magic-finding Luck (2% initially and 1% subsequently; Powerful Enchantment bestows 5% initially and 4% subsequently) |
*X% increase in magic-finding Luck (2% initially and 1% subsequently; Powerful Enchantment bestows 5% initially and 4% subsequently) |
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*X% increase in the amount of gold found (5% initially and 4% subsequently; Powerful Enchantment bestows 13% initially) |
*X% increase in the amount of gold found (5% initially and 4% subsequently; Powerful Enchantment bestows 13% initially) |
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− | *X% reduction in Fumble Chance ( |
+ | *X% reduction in Fumble Chance (8% initially) |
*<s>X% critical hit chance</s>'''**''' |
*<s>X% critical hit chance</s>'''**''' |
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*<s>X% bonus to critical damage</s>** |
*<s>X% bonus to critical damage</s>** |
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Random locations: |
Random locations: |
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− | *[[ |
+ | * [[Bone Gallery]] - Floor 1 |
+ | * [[Frosted Hills]] |
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+ | * Act 2 dugneons |
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+ | * [[Netherrealm Portal]] (L30-35) |
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+ | * [[Cacklespit's Realm]] (Act 3) |
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+ | * [[Mapworks#Maps|Frostbitten Chasm]] - Floor 1 |
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+ | * [[Mapworks#Maps|Shadowy Caves]] - Floor 2 |
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+ | * [[Mapworks#Maps|Defiled Cemetery]] - Floor 1 |
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+ | * [[Mapworks#Maps|Ezrohir Commons]] - Floor 1 |
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Weighted chance: 30<ref name="weight" /> |
Weighted chance: 30<ref name="weight" /> |
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Enchants Items With Attributes<br/> |
Enchants Items With Attributes<br/> |
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+ | Armor / Weapons: |
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− | All items: |
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*X Random Attribute boost (bonus scales with "Item Level") |
*X Random Attribute boost (bonus scales with "Item Level") |
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Random locations: |
Random locations: |
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− | *[[ |
+ | * [[Bone Gallery]] - Floor 2 |
− | *[[ |
+ | * [[Plunder Cove]] |
+ | * [[Icedeep Caverns]] - Floor 1 |
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+ | * [[Tarroch's Rift]] |
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+ | * [[Forsaken Vaults]] |
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− | *[[ |
+ | * [[Blightbogs]] (Act 3) |
+ | * [[Cacklespit's Realm]] (Act 3) |
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+ | * [[Vyrax's Tower]] - Floor 2 |
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+ | * [[Sundered Battlefield]] |
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+ | * [[Mapworks#Maps|Cursed Tombs]] - Floor 1 |
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+ | * [[Mapworks#Maps|Infernal Necropolis]] - Floor 1 |
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+ | * [[Mapworks#Maps|Dragon Citadel]] - Floor 2 |
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+ | * [https://torchlight.fandom.com/wiki/Broken_Mines The broken mines] - floor 1 (essential mod) |
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Weighted chance: 30<ref name="weight" /> |
Weighted chance: 30<ref name="weight" /> |
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'''Maximum sockets per item: 2''' |
'''Maximum sockets per item: 2''' |
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− | Random locations |
+ | Random locations: |
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− | *[[Fungal Caves]] ([[Middenmine]] - Floor 1) |
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+ | * [[Icedeep Caverns]] - Floor 1 |
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− | *[[Forsaken Vaults]] |
+ | * [[Forsaken Vaults]] |
+ | * [[Undercurrents]] |
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+ | * [[Rivenskull Gorge]] |
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+ | * [[Elemental Oasis]] - Floor 1 |
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− | *[[ |
+ | * [[Fungal Caves]] - Floor 1 |
+ | * [[Rotting Crypt]] - Floor 1 |
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+ | * [[Middenmine]] |
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+ | * [[Vyrax's Tower]] - Floor 3 |
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+ | * [[Mapworks#Maps|Shadowy Grotto]] - Floor 2 |
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+ | * [[Mapworks#Maps|Frostbitten Chasm]] - Floor 1 |
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+ | * [[Mapworks#Maps|Shadowy Caves]] - Floor 2 |
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+ | * [[Mapworks#Maps|Abyssal Grotto]] |
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+ | * [[Mapworks#Maps|Frostshorn Caverns]] - Floor 1 |
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+ | * [[Mapworks#Maps|Frostshorn Ravine]] - Floor 2 |
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+ | * [[Mapworks#Maps|Frostshorn Chasm]] - Floor 1 & 2 |
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+ | * [[Mapworks#Maps|Shadowy Pit]] |
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Weighted chance: 15<ref name="weight" /> |
Weighted chance: 15<ref name="weight" /> |
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Master Enchanter<br/> |
Master Enchanter<br/> |
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− | Weapon: |
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− | |||
Armor: |
Armor: |
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*1% Increase in magic-finding Luck |
*1% Increase in magic-finding Luck |
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− | *2% Increase in magic-finding Luck (Belt |
+ | *2% Increase in magic-finding Luck (Belt) |
*1-2% Increase in the amount of Gold found |
*1-2% Increase in the amount of Gold found |
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*+2-3% (Random Element) Damage |
*+2-3% (Random Element) Damage |
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*+2 Focus Attribute Bonus |
*+2 Focus Attribute Bonus |
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*+ (Random Attribute bonus) |
*+ (Random Attribute bonus) |
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− | *+3/4/X? to Mana (Gloves, Belt |
+ | *+3/4/X? to Mana (Gloves, Belt) |
*+3% to Mana |
*+3% to Mana |
||
− | *+0.3 Mana recovery per second (Gloves |
+ | *+0.3 Mana recovery per second (Gloves) |
− | *+18-50 to Health (Gloves, Belt |
+ | *+18-50 to Health (Gloves, Belt) |
− | *+1.8-2.2 Health recovery per second (Gloves |
+ | *+1.8-2.2 Health recovery per second (Gloves) |
*+(?) (Random Elemental) Armor |
*+(?) (Random Elemental) Armor |
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*+(?) Physical Damage Reflected |
*+(?) Physical Damage Reflected |
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*?% Summon Shadowling |
*?% Summon Shadowling |
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− | *HP/MP Recovery in Proximity (<3m) ( |
+ | *HP/MP Recovery in Proximity (<3m) (Helmet for MP, Chest for HP) |
*5% Stun |
*5% Stun |
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− | *+ |
+ | *+2% cast speed (Helmet, Chest, Gloves) |
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+ | |||
− | *+2% cast speed (Gloves, Helmet, Chest) |
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+ | Weapons: |
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'''Maximum enchantments: 3''' |
'''Maximum enchantments: 3''' |
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| Random locations: |
| Random locations: |
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+ | * [[Corrupted Crypt]] - Floor 1 |
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− | *[[Ancient Vaults of Chaos]] |
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− | *[[Bone Gallery]] |
+ | * [[Bone Gallery]] - Floor 2 |
+ | * [[Wellspring Temple]] - Floor 1 |
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+ | * [[Emberscratch Mines]] (Act 1) |
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+ | * [[Forsaken Vaults]] |
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+ | * [[Cacklespit's Realm]] (Act 3) |
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+ | * [[Broken Mines]] - Floor 3 |
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+ | * [[Mapworks#Maps|Shadowy Grotto]] - Floor 1 |
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+ | * [[Mapworks#Maps|Cursed Tombs]] |
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+ | * [[Mapworks#Maps|Ransacked Vault]] - Floor 1 |
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+ | * [[Mapworks#Maps|Ezrohir Halls]] - Floor 1 |
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Weighted chance: 100<ref name="weight" /> |
Weighted chance: 100<ref name="weight" /> |
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Grandmaster Enchanter |
Grandmaster Enchanter |
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− | |||
− | Weapon: |
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− | * 1% chance to cast Fully Heal Self on kill (claws, axes, ?) |
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Armor: |
Armor: |
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− | * 1 |
+ | * 1% Full Heal on Hit by Enemy (Amulet) |
+ | * 5% Full Heal on Kill (level 62+ Amulet) |
||
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− | * 1~2% increase in |
+ | * 1~2% increase in magic finding luck (Helmet, Amulet) |
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+ | * 1~2% increase in the amount of gold found (2% Belt) |
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− | * |
+ | * +5% pet and minion Damage (Chest, Gloves, Belt, Leggings) |
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+ | * 10% Knock Back Resistance (Shoulders, Shield, Boots) |
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− | * -1% All Damage Taken for each monster within 3m (necklaces, belts) |
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− | * |
+ | * -1.5% Physical Damage Taken for each monster within 3m (Shoulders, Shield) |
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− | * 1% chance to cast Fully Heal Self when you get hit (necklace) |
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+ | * Ice/Fire/Electric/Poison Damage Taken is reduced by 2% (Belt) |
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− | * 5% chance to cast Fully Heal Self on kill (necklaces) |
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− | * +1% to All Damage ( |
+ | * +1% to All Damage (Amulet, Ring) |
− | * +2~3% to Ice/Fire/Electric/Poison Damage ( |
+ | * +2~3% to Ice/Fire/Electric/Poison Damage (Amulet, Ring) |
− | * +2% chance to block [1% for 2nd enchant] ( |
+ | * +2% chance to block [1% for 2nd enchant] (Shield) |
− | * 6% chance to reflect missiles at 50% weapon DPS ( |
+ | * 6% chance to reflect missiles at 50% weapon DPS (Shield) |
− | * +X Ice/Fire/Electric/Poison Damage ( |
+ | * +X Ice/Fire/Electric/Poison Damage (Amulet) |
− | * X Physical Damage Reflected ( |
+ | * X Physical Damage Reflected (Helmet, Shoulders, Chest, Gloves, Leggings, Boots) |
− | * +X Health/sec for every monster within 3 meters ( |
+ | * +X Health/sec for every monster within 3 meters (Chest, Gloves) |
− | * +X Mana/sec for every monster within 3 meters ( |
+ | * +X Mana/sec for every monster within 3 meters (Helmet, Ring) |
− | * +X Health recovery per second ( |
+ | * +X Health recovery per second (Chest, Gloves, Belt, Leggings) |
− | * +X Mana recovery per second ( |
+ | * +X Mana recovery per second (Helmet, Shoulders, Chest, Gloves) |
− | * +X to Physical Armor ( |
+ | * +X to Physical Armor (Helmet, Shoulders, Chest, Gloves, Leggings, Boots) |
− | * +X to Ice/Fire/Electric/Poison Armor ( |
+ | * +X to Ice/Fire/Electric/Poison Armor (Amulet, Ring, Belt) |
* +X Health |
* +X Health |
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* +X Mana |
* +X Mana |
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* +X Strength/Dexterity/Focus/Vitality Attribute bonus |
* +X Strength/Dexterity/Focus/Vitality Attribute bonus |
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+ | Weapons: |
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− | '''{{Color|red|Warning: The list might not to be complete.}}''' |
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+ | * 1% Full Heal on Kill (Axe, Claw) |
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− | <br/> |
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'''Maximum enchantments: 4'''<br/> |
'''Maximum enchantments: 4'''<br/> |
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'''Free Disenchantment''' |
'''Free Disenchantment''' |
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− | | Random locations |
+ | | Random locations: |
+ | * [[Corrupted Crypt]] |
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+ | * [[Ossean Wastes]] |
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+ | * [[Rivenskull Gorge]] |
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+ | * [[Vyrax's Tower]] - Floor 1 |
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+ | * [[Mapworks#Maps|Ezrohir Vault]] - Floor 2 |
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+ | * [[Broken Mines]] - Floor 3 (NG+) |
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+ | * [[Bone Gallery]] - Floor 2 (NG++) |
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+ | * [[Tarroch's Rift]] (NG++ only?) |
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[[Category:Game mechanics]] |
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Revision as of 22:20, 27 February 2020
Enchanting is a method to enhance pieces of equipment in Torchlight II. Enchanting works quite differently from the first game.
Basic enchanting
- Each item can only hold a limited number of enchantments, in addition to its original stats. Each enchanter has a maximum number of enchantments they can add to any item.
- For example, an enchanter with a maximum of 2 enchantments can only add an enchantment to an item that currently has fewer than 2 enchantments on it.
- There are multiple enchanter NPCs in the world. A basic enchanter appears in each town, but more powerful enchanters can be found elsewhere. Some enchanters specialize in certain types of enchantments.
- Each enchantment costs gold, and the cost escalates based on item quality, enchanting NPC and the number of enchantments on the item. See the Enchantment Price Calculator for more details.
- There is no chance of accidentally wiping enchantments. If you wish to free up an item's enchantment slots, you may pay an enchanter to remove all its existing enchantments. Only added enchantments can be removed; the item's original stats will not change.
Wandering enchanters
- Wandering enchanters have a random chance to appear in certain spots in the overworld or in dungeons.
- Wandering enchanters are capable of performing powerful enchantments. According to the 1.12 patch notes, powerful enchantments have an approximately 20% chance to occur, and they are about 50% better than normal. Reportedly, only specialist enchanters have a chance to do powerful enchantments; the Master and Grand Master enchanters don't.
- After doing business with a wandering enchanter, they will begin to walk away and will eventually disappear. It is possible to talk to them again before they leave the area. However, clicking an enchanter and placing an item in its inventory to see the price, or paying him to disenchant the item, will not make him disappear.
- There is a way to keep the enchanter where he is even once you've done business: When the successful enchant dialogue pops up ("The enchanter performs the ancient rites on the <item> ... and adds new enchantments!") - do NOT click the green tick to close the dialogue. Instead, push the escape key and you will disengage from the enchanter while keeping the dialogue open. Once disengaged you can click the green tick to close the dialogue and the enchanter will remain with arms crossed.
- There is a Master Enchanter with a maximum of 3 enchantments and an extremely low cost to remove existing enchantments.
- There is a Grand Master Enchanter with a maximum of 4 enchantments who also removes existing enchantments for free. He is the only enchanter who disenchants for free.
- On top of the following list of possible spawn locations, it should be noted that one of the maps for Crows' Pass has a 100% chance for any of these wandering enchanters to appear in one of 5 possible locations on that map. Given the small nature of the map, this makes for a relatively quick way to force the spawn of a particular enchanter by simply re-rolling the world until said version of the pass spawns and then checking which enchanter it loaded. The exact version of the pass you are looking for is one which leads up and which has several (lit) braziers at the start.
List of enchanters
Note: WandeRing Enchanter locations may be entirely random. |
Name | Abilities | Location |
---|---|---|
Apprentice Enchanter Malo | Standard Maximum enchantments: 1 |
|
Rufio the Enchanter | Standard Maximum enchantments: 2 |
|
Tulio the Enchanter | Standard Maximum enchantments: 2 |
|
Shemp the Enchanter | Standard Maximum enchantments: 2 |
|
Greezo the Enchanter |
Armor:
Weapons:
Maximum enchantments: 3 |
|
Garbahd the Enchanter |
Enchants with unique abilities. All Items:
Armor:
Weapons:
Maximum enchantments: 2 (Enchantments are always 'powerful'.) |
|
Vaneez the Poisoner |
Enchants Items With Poison
Weapons:
Maximum enchantments: 2 |
|
Farquez the Assassin |
Enchants Items With Poison
Weapons:
Maximum enchantments: 3 |
Random locations:
Weighted chance: 30[1] |
Mooritz of the Desert |
Enchants Items With Fire
Weapons:
Maximum enchantments: 3 |
Random locations:
Weighted chance: 30[1] |
Panosh of the North |
Enchants Items With Ice
Weapons:
Maximum enchantments: 3 |
Random locations:
Weighted chance: 30[1] |
Telsor of the Storm |
Enchants Items With Electricity
Weapons:
Maximum enchantments: 3 |
Random locations:
Weighted chance: 30[1] |
Filip the Lucky |
Enchants Items With Luck
Weapons:
** Filip no longer provides these enchantments (verified Oct 2015). Maximum enchantments: 3 |
Random locations:
Weighted chance: 30[1] |
Borris the Stout |
Enchants Items With Attributes
Maximum enchantments: 3 |
Random locations:
Weighted chance: 30[1] |
Jurick the Socketer |
Adds Sockets To Items Maximum sockets per item: 2 |
Random locations:
Weighted chance: 15[1] |
Fondo the Master |
Master Enchanter
Weapons:
Maximum enchantments: 3 |
Random locations:
Weighted chance: 100[1] |
Karkozi the All-Powerful |
Grandmaster Enchanter Armor:
Weapons:
Maximum enchantments: 4 |
Random locations:
Weighted chance: 10[1] |
External links
- Enchantment Price Calculator on inTorchlight.de
- Deth Guild enchanting guide
Notes
Gallery
Torchlight II Items | |
---|---|
Armor | Belts • Boots • Chest Armor • Gloves • Helmets • Leggings • Shields • Shoulders |
Trinkets | Necklaces • Pet Collars • Pet Tags • Rings |
Melee Weapons | Axes • Fist Weapons • Great Weapons • Maces • Polearms • Staves • Swords |
Ranged Weapons | Bows • Cannons • Crossbows • Pistols • Shotgonnes • Wands |
Consumables | Fish • Gems • Potions • Scrolls • Spells |
Categories | Armor Collections • Enchanting • Item Quality • Legendaries • Sets |