Enchanting is a method to enhance pieces of equipment in Torchlight II. Enchanting works quite differently from the first game.
Basic enchanting[]
- Each item can only hold a limited number of enchantments, in addition to its original stats. Each enchanter has a maximum number of enchantments they can add to any item.
- For example, an enchanter with a maximum of 2 enchantments can only add an enchantment to an item that currently has fewer than 2 enchantments on it.
- There are multiple enchanter NPCs in the world. A basic enchanter appears in each town, but more powerful enchanters can be found elsewhere. Some enchanters specialize in certain types of enchantments.
- Each enchantment costs gold, and the cost scales based on item quality, enchanting NPC, and the number of enchantments on the item.
- There is no chance of accidentally wiping enchantments. If you wish to free up an item's enchantment slots, you may pay an enchanter to remove all its existing enchantments. Only added enchantments can be removed. The item's original stats will not change.
Wandering enchanters[]
- Wandering enchanters have a random chance of appearing in certain spots in the overworld or in dungeons.
- Wandering enchanters are capable of performing powerful enchantments. According to the 1.12 patch notes, powerful enchantments have an approximately 20% chance of occurring, and they are about 50% better than normal. Only specialist enchanters have a chance to do powerful enchantments; the Master and Grand Master enchanters don't.
- After doing business with a wandering enchanter, they will begin to walk away and will eventually disappear. It is possible to talk to them again before they leave the area. However, clicking an enchanter and placing an item in its inventory to see the price, or paying him to disenchant the item, will not make him disappear. (On PS4 & Xbox, enchanters remain persistent)
- There is a way to keep the enchanter where he is even once you've done business: When the successful enchant dialogue pops up ("The enchanter performs the ancient rites on the <item> ... and adds new enchantments!") - do NOT click the green tick to close the dialogue. Instead, push the escape key and you will disengage from the enchanter while keeping the dialogue open. Once disengaged, you can click the green tick to close the dialogue and the enchanter will remain with arms crossed.
- There is a Master Enchanter with a maximum of 3 enchantments and an extremely low cost to remove existing enchantments.
- There is a Grand Master Enchanter with a maximum of 4 enchantments who also removes existing enchantments for free. He is the only enchanter who disenchants for free.
- On top of the following list of possible spawn locations, it should be noted that one of the maps for Crows' Pass has a 100% chance for any of these wandering enchanters to appear in one of 5 possible locations on that map. Given the small nature of the map, this makes for a relatively quick way to force the spawn of a particular enchanter by simply re-rolling the world until said version of the pass spawns and then checking which enchanter it loaded. The exact version of the pass you are looking for is one which leads up and which has several (lit) braziers at the start.
List of enchanters[]
Note: Within a given dungeon, the location of the Enchanter may be entirely random. |
Name | Abilities | Location |
---|---|---|
Apprentice Enchanter Malo | Standard Maximum enchantments: 1 |
|
Rufio the Enchanter | Standard Maximum enchantments: 2 |
|
Tulio the Enchanter | Standard Maximum enchantments: 2 |
|
Shemp the Enchanter | Standard Maximum enchantments: 2 |
|
Greezo the Enchanter |
Armor:
Weapons:
Maximum enchantments: 3 |
|
Garbahd the Enchanter |
Enchants with unique abilities. All Items:
Armor:
Weapons:
Maximum enchantments: 2 (Enchantments are always 'powerful'.) |
|
Vaneez the Poisoner |
Enchants Items With Poison
Weapons:
Maximum enchantments: 2 |
|
Farquez the Assassin |
Enchants Items With Poison
Weapons:
Maximum enchantments: 3 |
Random locations:
Weighted chance: 30[1] |
Mooritz of the Desert |
Enchants Items With Fire
Weapons:
Maximum enchantments: 3 |
Random locations:
Weighted chance: 30[1] |
Panosh of the North |
Enchants Items With Ice
Weapons:
Maximum enchantments: 3 |
Random locations:
Weighted chance: 30[1] |
Telsor of the Storm |
Enchants Items With Electricity
Weapons:
Maximum enchantments: 3 |
Random locations:
Weighted chance: 30[1] |
Filip the Lucky |
Enchants Items With Luck
Weapons:
** Filip no longer provides these enchantments (verified Oct 2015). Maximum enchantments: 3 |
Random locations:
Weighted chance: 30[1] |
Borris the Stout |
Enchants Items With Attributes
Maximum enchantments: 3 |
Random locations:
Easiest way(s) to find:
Weighted chance: 30[1] |
Jurick the Socketer |
Adds Sockets To Items Maximum sockets per item: 2 |
Random locations:
Easiest way(s) to find:
Weighted chance: 15[1] |
Fondo the Master |
Master Enchanter
Weapons:
Maximum enchantments: 3 |
Random locations (even though not all locations listed, suspect he can appear anywhere that an enchanter can appear):
Weighted chance: 100[1] |
Karkozi the All-Powerful |
Grandmaster Enchanter Armor:
Weapons:
Maximum enchantments: 4 |
Random locations:
Easiest way(s) to find (on non-vanilla version): Summon with Scroll Weighted chance: 10[1] |
External links[]
Notes[]
Gallery[]
Torchlight II Items | |
---|---|
Armor | Belts • Boots • Chest Armor • Gloves • Helmets • Leggings • Shields • Shoulders |
Trinkets | Necklaces • Pet Collars • Pet Tags • Rings |
Melee Weapons | Axes • Fist Weapons • Great Weapons • Maces • Polearms • Staves • Swords |
Ranged Weapons | Bows • Cannons • Crossbows • Pistols • Shotgonnes • Wands |
Consumables | Fish • Gems • Potions • Scrolls • Spells |
Categories | Armor Collections • Enchanting • Item Quality • Legendaries • Sets |