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Torchlight II features four playable character classes:

Engineer[]

Main article: Engineer

The Engineer is a heavy melee fighter who can construct bots and has ember-powered armor that collects and releases energy charges in combat.

In-Game Description[]

"Class Details: Equipped with Ember-powered weapons and armor, Engineers keep the frontier in working order." "Power Meter: The Engineer gains charges by damaging enemies, up to a maximum of five charges. If charges are available, certain skills, like Flame Hammer, will consume a charge to significantly increase power. Some skills consume all available charges, while others help to gain charges more rapidly. Charge will decay after a period of Inactivity."

Outlander[]

Main article: Outlander

The Outlander is an agile character who specializes in ranged weapons and "lore magic".

In-Game Description[]

"Class Details: Versed in arcane arts and ancient pacts, Outlanders wield guns and magic with equal skill." "Power Meter: The Outlander gains charge by damaging enemies. Charge will decay after a period of inactivity. Combat bonuses are received based on the current amount of charge accrued. Additionally, Outlanders with no charge get a 'first shot' bonus, stunning the next enemy they hit."

Berserker[]

Main article: Berserker

The Berserker is a savage melee fighter who uses fist weapons and can summon spirit animals.

In-Game Description[]

"Class Details: Brutal and swift, Berserkers call upon powerful beast magic to augment their deadly combat skills" "Power Meter: The Berserker gains charge by attacking enemies. Upon fully charging the Berserker enters a sped-up Frenzy state, where all direct attacks result in critical hits, and other attacks have an increased critical chance. Charge decays after a period of inactivity. Frenzy lasts for 6 seconds after the first strike."

Embermage[]

Main article: Embermage

The Embermage is a powerful elemental spellcaster.

In-Game Description[]

"Class Details: The Embermage is finely attuned to the elements, inflicting elemental effects on nearby enemies and extending the duration of all elemental effects." "Power Meter: The Embermage gains charge by damaging enemies. When the charge bar is full, the Embermage achieves total concentration for 12 seconds. During this period, skills cost no mana, and skill damage is increased by 25%. Charge will decay after a period of inactivity."

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