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Torchlight Wiki
2,664
pages
Explore
Main Page
Discuss
All Pages
Community
Interactive Maps
Recent Blog Posts
Torchlight III
Torchlight II
Overview
Classes
Berserker
Embermage
Engineer
Outlander
Items
Armor
Weapons
Gems
Fish
Spells
Potions
Item quality
Monsters
Goblin
Varkolyn
Ezrohir
Sturmbeorn
Dwarf
Yakotaur
Manticore
Locations
Estherian Steppes
Mana Wastes
Grunnheim
Features
Charge
Enchanting
Transmuting
Quests
Mapworks
New Game Plus
Multiplayer features
Torchlight I
Classes
Alchemist
Destroyer
Vanquisher
Items
Armor
Weapons
Gems
Fish
Spells
Monsters
Goblin
Mechanical Construct
Varkolyn
Dark Zealot
Dwarf
Blood Disciple
Tu'tara
NPCs
Alric
Syl
Trill-Bot 4000
Vasman
Hatch
Horse
Brink
Dungeon
Features
Pets
Enchanting
Achievements
Walkthrough
Misc
Runic Games
Torchlight MMO
Game mechanics
Achievements (T1)
Item quality
Pets (T1)
Pass
Overworld area
Enchanting (T1)
Achievements (T1)
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Enchanting (T2)
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==Wandering enchanters== * Wandering enchanters have a random chance of appearing in certain spots in the overworld or in dungeons. * Wandering enchanters are capable of performing '''powerful enchantments'''. According to the 1.12 patch notes, powerful enchantments have an approximately 20% chance of occurring, and they are about 50% better than normal. Only specialist enchanters have a chance to do powerful enchantments; the Master and Grand Master enchanters don't. * After doing business with a wandering enchanter, they will begin to walk away and will eventually disappear. It is possible to talk to them again before they leave the area. However, clicking an enchanter and placing an item in its inventory to see the price, or paying him to disenchant the item, will ''not'' make him disappear. (On PS4 & Xbox, enchanters remain persistent) * There is a way to keep the enchanter where he is even once you've done business: When the successful enchant dialogue pops up ("The enchanter performs the ancient rites on the <item> ... and adds new enchantments!") - do NOT click the green tick to close the dialogue. Instead, push the escape key and you will disengage from the enchanter while keeping the dialogue open. Once disengaged, you can click the green tick to close the dialogue and the enchanter will remain with arms crossed. * There is a Master Enchanter with a maximum of 3 enchantments and an extremely low cost to remove existing enchantments. * There is a Grand Master Enchanter with a maximum of 4 enchantments who also removes existing enchantments for ''free.'' He is the only enchanter who disenchants for free. * On top of the following list of possible spawn locations, it should be noted that one of the maps for [[Crows' Pass]] has a 100% chance for any of these wandering enchanters to appear in one of 5 possible locations on that map. Given the small nature of the map, this makes for a relatively quick way to force the spawn of a particular enchanter by simply re-rolling the world until said version of the pass spawns and then checking which enchanter it loaded. The exact version of the pass you are looking for is one which leads up and which has several (lit) braziers at the start.
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